This is a free-to-play HTML5 MMORPG.
Play with or against your friends and overcome original quests involving fast-paced combat, puzzle and skill. No installation needed. Not pay-to-win.
Thursday, September 24th, 2015
I released the first main story quest of the game: Save The Database.
Certain bosses now shoot less bullets and have lighting effect and particle effect turned off.
I reduced the knockback from monsters.
The password recovery window now works correctly.
Changing weapon now also changes your current abilities for ones you can use.
Saturday, September 19th, 2015
I added 12 new abilities and 6 new bullet sprites.
Each ability now requires a specific type of weapon to be used.
The ability window has been changed.
I added an option to not delete chat message automatically.
I added a quick way to change quality settings.
Wednesday, September 16th, 2015
The Ice Boss in Boss Battle has been changed.
Drawing rotated bullets is now a lot faster.
Equip boost values now depends on the level of the equip.
Increasing the tier of an equip now requires Equip Exp rather than regular Exp. This means upgrading your equip no longer affects your leveling progress.
A daily tip has been added on the sign in page.
Quest rating is now embed inside the quest complete window.
I updated the credit page.
Sunday, September 6th, 2015
Changing map while in a party no longer causes the whole party to be teleported.
Chat messages become invisible after 1 minute. Moving the mouse over the chat will display hidden messages.
The movement script now takes into consideration the frame rate.
The player Dieu corrected grammar errors in the dialogues.
Friendly NPCs now have a green HP bar.
Saturday, September 5th, 2015
The list of online players now displays the map location and the current quest of every player.
The world map has been fixed. The maps are now correctly rendered on IE and Safari.
I added a Use button on the equip popup.
Friday, September 4th, 2015
The new graphics are finally done! This impacts both the maps and the sprites. The art style is now a lot more consistent.
I also implemented a system to draw the maps dynamically. The maps no longer need to be pre-rendered. This means it is now possible to create randomly generated maps.
If you find any graphical glitches, please let me know.
Saturday, August 22nd, 2015
Drops on the ground are now animated and move towards the player.
Many quests now support up to 8 players in the same party.
I released a new HTML Interface tutorial on Youtube.
There is now a button to quickly abandon a quest next to the hint.
Friday, August 21st, 2015
I added a list of useful advices accessible via the Tips button.
Abilities no longer uncharge when teleporting or dying.
I added 2 new abilities. Chain is a melee projectile that pulls touched enemies towards you.
Regen Tornado is a healing ability that also pushes enemies away.
The abilities can be unlocked via the 2 new achievements: reaching a lvl 10 & 15 maps.
Thursday, August 20th, 2015
I created a new map transition system. Instead of fading out, the camera slides between the maps.
Enemies explode into particles upon dying.
Attacking with melee now shakes the screen.
I fixed a major bug which was causing lost of data in websocket data package.
The party interface over the chat has been improved.
Side quests are now always available.